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Evga opengl 4.39/15/2023 ![]() ![]() New Devices OnePlus 9 Pro Redmi Note 10 Pro LG Wing Galaxy S21 Ultra Galaxy Z Fold2 Motorola Razr Xiaomi Mi 11 Ultra Legion Phone Duel 2 Redmi Note 8 Pro OnePlus 8T. ![]() Top Devices OnePlus 8T ASUS ROG Phone 3 Huawei Mate 40 Pro Xiaomi Redmi 9 Realme X2 Pro Galaxy S21+ Google Pixel 5. First of all sorry for may bad English, and I'm not professional but just some text may helpwow since 2.0, in short too many changed you can do a lot more first you should pick version like 3.3 or higherthere is now 2 "profiles" compatibility profile (with deprecated stuff) and core profile (without deprecated stuff) you should pick core profile cuz it will work on *all* the systemswhat's new?Shaders :-since 3.3 shader version is the same as API version eg (OpenGL 3.3 = GLSL 330)more stages add like Geometry shader (since 3.2),tessellation (4.0), compute (4.3)the GLSL is much more improvedGeneric :-now we have VAOsdo you remember glGetError? no need for that with the new debugging callbacksthere is no glBegin/glEnd, light, and display lists anymore (removed the fixed pipeline)see this Wikipedia link it can help too can flow any tut/book uses opengl 3.1 or higher it's the same just adding more stuffĪbout versions stay as low as possible to support more devices and use higher version if you need new stuff not in the current version but try not go down under 3. If so, what are the benefits of openGL 3.0 thanks. OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.
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